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Wrestling arcade game based on the universe of WWE that tries to revive old school arcade games like AllStars or WWF WrestleMania.

Started working on this project from the prototype phase, building the bases of the game, pitching design ideas to directors and IP holders. Working closely to programmers and artists.

I was working on this project during almost all the development proccess working on core gameplay systems and mechanics, such us combat system, player interaction with the scenaries, game modes, etc...

I was also working on metagame systems like player retention features, character and ring creator customization, online, in-game monetization, analythics, economy and player progression, etc...

If would have to note several features of the game that I really liked to work on, they are:

  • Story mode

    • Presented as a comic to the player

    • Branching-linear story featured by several wrestlers

    • Main way to progress and unlock content in the game 

  • Interactable objects

    • Items that can be used by the player while fighting

    • Each scenario has different objects 

    • A twist to the combat on current wrestling games which are basically simulators

  • Different game modes

    • Each mode represent one real match stipulation with an arcade twist​

  • Character editor

    • Editor where player can create a huge range of diferent character​

      • Differnet body types​

      • Player is able to modify the head using morphers

      • Huge amount of clothes

Role: Game Designer

© 2024 by Juan Antonio Sánchez

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